inputs.Input
- class inputs.Input
This class holds methods for accessing the state of the keyboard.
- static pressed(key: str) inputs.ButtonState
Use this to query if specific
key
on the keyboard is being pressed. The key must be astr
of length1
and alphanumeric.Note: If you want to share your script, consider listening to a transmitter key instead of directly querying the keyboard because some players might want to use your script in VR where they don’t have a keyboard.
Note
While this function works well for determining if a button is being held down during the frame that it is queried, quick presses might be missed between queries. In order to check for all button presses since the last query, use an
stream()
.
- static stream(key: str) streams.Stream[inputs.ButtonState]
Returns a stream of
ButtonState
’s corresponding to every key press and release that has occured since creation of the stream. To process all button events for a key follow this example.from inputs import * from time import sleep input_stream_b = Input.stream("b") while True: for event in input_stream_b: if event == ButtonState.DOWN: print("pressed b") elif event == ButtonState.UP: print("released b") sleep(.1)
The format for
key
can be found here.Note: The stream only contains changes in button state. If the key had been held down since the last time the stream was checked, the stream will not contain ButtonState.DOWN. It will be empty because the key’s state hasn’t changed.
Note: If you want to share your script, consider listening to a transmitter key instead of directly querying the keyboard because some players might want to use your script in VR where they don’t have a keyboard.