controllables.MotorBase
- class controllables.MotorBase(port: Optional[int] = None, sub_class: Optional[type] = None)
Base class for motor references.
- spin(power: float = 1)
Sends a signal to spin the motor.
power
should be set to afloat
from-1
to1
representing the proportion of max velocity at which the motor will run. Negative values run the motor backwards.from controllables import MotorBase import time motor = MotorBase(0) motor.spin() time.sleep(1) motor.stop()
- stop()
Stops spinning the motor.
Note
If a transmitter is spinning the motor, this will not stop it.
from controllables import MotorBase import time motor = MotorBase(0) motor.spin() time.sleep(1) motor.stop()
- velocity() float
Returns the angular velocity of the motor in radians per second.
In the below example, the velocity is displayed on a
TextScreen
. It assumes that the screen is on port0
and the motor is assigned to port1
.from controllables import TextScreen, MotorBase screen = TextScreen(0) motor = MotorBase(1) while True: screen.text = f'motor.velocity(): {motor.velocity(): 0.1f}'
- rpm() float
Returns the angular velocity of the motor in rotations per minute.
In the below example, the rpm is displayed on a
TextScreen
. It assumes that the screen is on port0
and the motor is assigned to port1
.from controllables import TextScreen, MotorBase screen = TextScreen(0) motor = MotorBase(1) while True: screen.text = f'motor.rpm(): {motor.rpm(): 0.1f}'
- angle() float
Returns the angle of the motor in radians.
In the below example, the angle is displayed on a
TextScreen
. It assumes that the screen is on port0
and the motor is assigned to port1
.from controllables import TextScreen, MotorBase from math import tau screen = TextScreen(0) motor = MotorBase(1) while True: message = f'motor.angle: {motor.angle(): 0.2f}' message += '\n' message += f'percentage: {motor.angle() / tau}' screen.text = message
- degrees() float
Returns the angle of the motor in degrees.
In the below example, the angle in degrees is displayed on a
TextScreen
. It assumes that the screen is on port0
and the motor is assigned to port1
.from controllables import TextScreen, MotorBase screen = TextScreen(0) motor = MotorBase(1) while True: screen.text = f'motor.degrees(): {motor.degrees(): 0.0f}'
- property flipped: bool
The flip property of the motor avaliable in the properties tab.
In the below example, the property is displayed on a
TextScreen
. It assumes that the screen is on port0
and the motor is assigned to port1
.from controllables import TextScreen, MotorBase screen = TextScreen(0) motor = MotorBase(1) while True: screen.text = f'motor.flipped: {motor.flipped}'
In the next example the property is set to True on start up. It assumes that the motor is assigned to port
0
.from controllables import MotorBase MotorBase(0).flipped = True
- property max_velocity: float
The maximum angular velocity of the motor in radians per second.
In the below example, the property is displayed on a
TextScreen
. It assumes that the screen is on port0
and the motor is assigned to port1
.from controllables import TextScreen, MotorBase screen = TextScreen(0) motor = MotorBase(1) while True: screen.text = f'motor.max_velocity: {motor.max_velocity: 0.1f}'
In the next example the property is set to 0 on start up. It assumes that the motor is assigned to port
0
.from controllables import MotorBase MotorBase(0).max_velocity = 0
- property max_rpm: float
The max rpm property of the motor avaliable in the properties tab.
In the below example, the property is displayed on a
TextScreen
. It assumes that the screen is on port0
and the motor is assigned to port1
.from controllables import TextScreen, MotorBase screen = TextScreen(0) motor = MotorBase(1) while True: screen.text = f'motor.max_rpm: {motor.max_rpm: 0.0f}'
In the next example the property is set to 0 on start up. It assumes that the motor is assigned to port
0
.from controllables import MotorBase MotorBase(0).max_rpm = 0
- property max_torque: float
The max torque (in newton meters) property of the motor avaliable in the properties tab.
In the below example, the property is displayed on a
TextScreen
. It assumes that the screen is on port0
and the motor is assigned to port1
.from controllables import TextScreen, MotorBase screen = TextScreen(0) motor = MotorBase(1) while True: screen.text = f'motor.max_torque: {motor.max_torque: 0.0f}'
In the next example the property is set to 0 on start up. It assumes that the motor is assigned to port
0
.from controllables import MotorBase MotorBase(0).max_torque = 0
- property acceleration_time: float
The acceleration time (in seconds) property of the motor avaliable in the properties tab.
In the below example, the property is displayed on a
TextScreen
. It assumes that the screen is on port0
and the motor is assigned to port1
.from controllables import TextScreen, MotorBase screen = TextScreen(0) motor = MotorBase(1) while True: screen.text = f'motor.acceleration_time: {motor.acceleration_time: 0.1f}'
In the next example the property is set to 0 on start up. It assumes that the motor is assigned to port
0
.from controllables import MotorBase MotorBase(0).acceleration_time = 0
- name() str
Returns the user editable name of the controllable as found in the properties tab of the game.
The following example assumes that any controllable or sensor is assigned to port
0
and prints out its name.from ports import PortReference print(PortReference(0).name())